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Welcome to my FluidSynth stuff page!

Here I host various stuff somehow related to the  FluidSynth library.

You can find more information about myself on my  homepage.


FluidSynth binaries

FluidSynth itself comes from the Linux world, where software is usually installed with a package manager that manages dependencies of software libraries. However, Windows and MacOSX don't provide such a tool by default. If an application uses the FluidSynth library, it thus needs to bundle it and all its dependencies itself. I provide the FluidSynth library itself and its dependencies in binary form ready to be bundled with an application.

My FluidSynth binaries have been compiled with the following optional dependencies:

  • libsndfile

These binaries are distributed under the terms of the  GNU Lesser General Public License.


fluidsynth-sharp

fluidsynth-sharp is a wrapper for the FluidSynth library to the Mono/.NET virtual machine written in C#. Read more at the project's page.


RealBasic FluidSynth wrapper

I wrote a wrapper around the FluidSynth library so it can be used from the commercial programming language RealBasic. It is not feature-complete and I also have no intention to work on it anymore. However, the features that are implemented are working without known problems.

You can download the current source code at  SourceForge.